
Ege Ozan Yılmaz
Game Designer
I’m a self-motivated, easy-going, and extroverted game designer with over five years of experience. Originally an Industrial Engineer, I pursued my passion for game design, developing a strong foundation in problem-solving, creativity, and analytical thinking.
I enjoy tweaking parameters, generating innovative ideas, and bringing them to life through prototyping. Throughout my career, I’ve worked with PC and mobile game companies, as well as on my own projects. Over the years, I’ve been developing my skills as a gameplay designer, focusing on crafting engaging and immersive experiences.
Beyond game design, I’m confident in my communication and social skills, easily adapting to different people and finding the best ways to collaborate efficiently. Additionally, I’ve been playing bass guitar over 10 years.
Projects
V.O.L.T (MMOFPS)
Senior Game Designer
Game Design: Designed the game from the ground up, clearly documented its systems and mechanics, and created a Game Design Document for developers, artists, and stakeholders.
Unreal Engine: Prototyped and fine-tuned character movement, vehicle mechanics, and shooting systems to deliver a smooth and polished gameplay experience.
Audio Systems: Supervised sound design and implemented immersive audio using MetaSound.
https://store.steampowered.com/app/3413390/VOLT/

Rise Online World
(MMORPG)
Concept Design
Developed new concepts for future update, creating weapon and enemy designs using AI-powered visual tools.
https://www.riseonlineworld.com/
FLOCK
(Global Game Jam 2025)
Game Designer
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As Team 'One More,' we created a game called 'Flock' in just two days for a game jam with the theme 'Bubble.' I interpreted bubbles as fragile objects and designed a unique poking mechanic around this concept. Throughout the project, I worked as a game designer, conducted design meetings with my team, and implemented soft body physics and overall interactions using Unity. Additionally, I designed the levels and composed the main theme music.
https://gokcankrc.itch.io/flock
Smashing Drive
(Casual Mobile Game)
Game Designer - Project Manager
As the game designer, I came up with the idea for Smashing Drive, a vs-style game where players can destroy cars using various weapons. I planned the entire game development process and completed the game in just one month with a small team of three people. Using Unity, I fine-tuned the balance of character movement and other gameplay aspects
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Necro Trip
(GMTK Game Jam 2023)
Game Designer
My team and I participated in the GMTK Game Jam 2023, where the theme was "Roles Reversed." The challenge was to control something that players don’t typically control in games. Based on this concept, we designed a bullet hell game where you dynamically change roles and become the boss. Out of 6,700 entries, our game ranked 204th based on player ratings.
I worked as a game designer, designing the core mechanics and camera movement, implementing them, and fine-tuning the gameplay to create a smooth and engaging experience.
Resume
Experience
Rokogame Studios
2024 - 2025
Senior Game Designer
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Working on a MMOFPS game "V.O.L..T"
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Utilizing Unreal Engine to tune and balance various aspects of the game.
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Writing detailed and comprehensive game design documents for developers and stakeholders.
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Responsible for overall gameplay interactions, including character movement mechanics, vehicle movement mechanics and sound design.
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Leveraging MetaSound components for audio programming.
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Creating and maintaining development databases using SQL for audio asset management and balancing various game elements.
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Developing immersive audio systems that enhance the gameplay atmosphere and overall player experience.
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Designing in-game systems as blueprints to guide developers.
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Contributing to monetization ideation and providing a marketing perspective to optimize player engagement and revenue potential.
Arcade Clan
2023 - 2024
Game Designer / Project Manager
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Creating Hybrid-Casual Puzzle games for mobile.
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Oversee the entire product cycle from inception to launch.
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Generate fresh and inventive game designs.
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Develop comprehensive Game Design Documents.
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Lead project management activities.
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Produce marketing videos.
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Enhance Unity editor functionalities.
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Craft engaging levels, economies, and scenes.
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Fine-tune gameplay mechanics.
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Perform in-depth data analysis.
Reboot Interactive
2020 - 2022
Game Designer / Project Manager
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Finished +30 hyper casual games.
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Being part of both creative and development process of the games.
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Project planning and management
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Give Weekly presentations to the design team about to mobile game market.
2014 - 2021
Education
ÖZYEĞİN UNIVERSITY - Istanbul, TURKEY
Faculty of Engineering
Department of Industrial Engineering
Senior Design Project: Route Optimization of OSGB companies with Mathematical Modeling and Heuristic Algorithms
Technical Skills
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Game Design Documentation
Notion, Miro, Excel -
Gameplay Systems Design
Movement, weapons, AI, combat mechanics -
Tuning & Balancing Game Mechanics
Adjusting movement, combat, system parameters, fine-tuning physics interactions in engine -
Unreal Engine 5 & Unity
Blueprints, MetaSounds, prototyping, C#, tool design, and implementation -
Deconstruction
Breaking down games, mechanics, and features to understand their design and implementation -
Level & Mission Design
Pacing, flow, environment structuring -
Game Economy & Monetization
Balancing, progression, Excel for data tracking and modeling -
SQL & Database Management
Data analysis, in-game economy management, asset management -
UX Design
Soft Skills
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Effective Communication (Collaborating with designers, developers, and stakeholders)
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Creativity & Innovation (Designing unique game mechanics and solutions)
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Fast Learning (Quickly adapting to new tools, techniques, and industry trends)
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Problem-Solving (Quickly identifying and fixing design issues)
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Analytical Thinking (Optimizing game mechanics and systems)
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Teamwork & Leadership (Working with cross-disciplinary teams and guiding projects)
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Project Management (Agile, Scrum, roadmap planning and tracking)
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Decision Making (Making informed, data-driven choices in design and development)